A civ will determine based on revealed tiles (during exploration) in what situation it is: Pangea, Default, Coastal, Island and tune its behavior accordingly. Anti-Strategies to better handle disabled victory-conditions have been created. Each Victory Strategy is revised and enhanced accordingly. Basically these are concepts and ideas used in Civ5 re-programmed to be used in Civ6. It evaluates the current situation, and assess what other are doing. This is the core part of the mod programmed in Lua. AI uses more sophisticated approach to decide what victory to pursue. Notifications - AI civilizations make references to relationships with destroyed Civilizations, as if they still existed.Overview of the key features Detailed description Diplomacy screen - in the list of cities that an opponent owns, it occasionally bugs out and lists cities that are not even owned by that civilization. Sometimes a unit becomes locked in place and can't be moved, and yet the game wont let you skip its turn either - I had to reload the game. The game often freezes when you capture a city for a few seconds - The game runs slow if you don't have instant movement turned on. You can't filter the map to reveal only resources and exclude cities so it's sometimes hard to locate certain resources There are plenty of bugs too: - Objects can restrict view of city health bars, so you have to zoom in to see what's happening. ![]() The tool-tip menu that slides in and out is painfully slow, and the amount of 'spam' quickly becomes irritating. The notification system is a pain to use. The diplomacy screen is slow and annoying and AI often offers pointless or confusing commentary. Setting up trade routes are now incredibly tedious once you have more than a handful of cities. The AI is awful, and makes incomprehensible decisions. There's no large map/globe view, so you can't zoom out and admire the world, and you feel like you're stuck inside a small window. Some other gripes: -The mini map is inexcusably pixelated and looks awful. When you win a game you're rewarded with a cheesy animation, and a line chart that looks terrible, like it was put together as cheaply as possible. My number one complaint is that they got rid of the replay movie at the end of a game, one of the best features of previous versions of Civilization. My number one complaint is that they got rid of the replay movie at I had high hopes for CIV VI, but unfortunately i was very disappointed. I had high hopes for CIV VI, but unfortunately i was very disappointed. So I am trying to revive my religion with the help of Jerusalem :)) … Expand And as for the religion, my holy city/religion was wiped out by foreign apostles etc, cant train any units of my original religion anymore. ![]() Congratulations, we can expect this much dumb AI in civ 7 now. And shame on some sites too, including metacrticis who reviewed the game in less than 24 hours and give it 9-10. if I dont accept their peace offer, then I will be the warmonger. Second, civs declare war on me but since they are dumb, i can turn around the war and they beg for peace. ![]() In real world, if you dont like superpowers you just shut the f.k up, dont declare war on them. Examples I have the military power x3 of one civ and he/she stills declares war on me. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Firaxis didnt get any lesson from Civ 5 by kicking out AI is most probably the element of utmost importance in single player games. AI is most probably the element of utmost importance in single player games.
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