![]() Losing a territory can invalidate the walkthrough. That being said, you can allow a house to partially take the areas in your territories as long as they do not completely take them over. ![]() It is beneficial to allow it in many cases and necessary in others when facing multiples houses. Use this to your advantage when you need to commit extra commanders to offensive action. Do not take an action that is not listed in the walkthrough if you intend to follow it to the end. You are free to stop following this walkthrough at any point, but once you do so your end result will differ from the one produced by this walkthrough. If you fall behind somehow, there are certain points called "Free actions" in the first play walkthrough that can be used to either perform a specific action if it did not happen between turns, impose a levy, or catch up on something else. You can treat the Impose a levy actions in the 2nd+ game as free actions as well. #Sengoku rance walkthrough true route discussion free# Do not increase the troop size of the first 5 generic commanders recruitedĪt the beginning of the walkthrough. They are there for negotiation and scouting purposes to keep your useful commanders available for battle. The starting foot soldiers may be needed to defend briefly at the beginning and will be needed for the Kyo dungeon, but increasing their troop size is not necessary. ![]() #Sengoku rance walkthrough true route discussion free#ĭo not let your prison fill up completely.#Sengoku rance walkthrough true route discussion code#.#Sengoku rance walkthrough true route discussion Patch#.#Sengoku rance walkthrough true route discussion update#.
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